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materia

Materia is a single player game and it is developed for the 3D programming course’s game contest. The game play was designed to mimic classical arcade game type, where the player constantly moves forward and try to avoid obstacles, and the twist was using four walls of the tunnel that game takes place within.

Unlike its simple graphics, Materia has a very heavy story. The game takes place before time, when the existence was a huge blob of energy. The player controls a particle, which travels to existence in a tunnel of elements. Each surface represents an element; fire, water, life and void. Every surface has it’s own obstacles and the more the particle stay on a surface, the more it drains the corresponding element. At each level, the player has to stay on a surface for sufficient time interval and at the end of the game, the mix of essences define the nature of the particle as it fully reaches to existence.

Astronomy + Love of Final Fantasy Series + Game Boy experience = Designing Materia

This was a collaborative project; I implemented the game play, levels and shaders, and my partner handled the models, textures and sound effects.


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